Character animation
Walks, runs, actions and acting shots.
( C ) 3D ANIMATION //
Great animation is physics plus personality. A jump has to show weight before it shows height. We animate characters, creatures and objects with proper timing, anticipation and follow-through, so movement looks alive instead of floaty.
( 01 ) WHAT YOU GET //
Walks, runs, actions and acting shots.
Loops and transitions built for gameplay.
Things that swing, fall, open and land with weight. Products have their own page.
Moves that guide the eye through the shot.
Rendered video, or animation files for your engine.
( 02 ) THE WORK //
( 03 ) WHAT TO SEND US //
The more of this you can share up front, the faster we can plan it properly.
( 04 ) HOW IT WORKS //
Tell us the goal, the audience and what you've got so far.
We agree the shots, the deliverables and the timeline before any work starts.
The making, with progress you can see along the way.
You give notes. We tighten it until it's right.
Final files in the formats and sizes we agreed.
( 05 ) QUESTIONS //
Yes. Reference footage is one of the best ways to show us the feel you want.
Both. Game animation needs clean loops and transitions; film animation is about the shot. Tell us which you need.
( 07 ) START A PROJECT //