Skeleton setup
Joints placed for how the character really moves.
( C ) 3D CHARACTER RIGGING //
A bad rig makes every animation a fight: elbows that collapse, shoulders that tear, controls nobody understands. We build character rigs with clean skeletons, careful skin weights and controls that make animating feel natural.
( 01 ) WHAT YOU GET //
Joints placed for how the character really moves.
Deformations that hold up at the extremes.
Clear, easy controls with IK and FK where needed.
Face controls or blend shapes where they're in scope.
Rigs set up for your engine's requirements.
( 02 ) THE WORK //
( 03 ) WHAT TO SEND US //
The more of this you can share up front, the faster we can plan it properly.
( 04 ) HOW IT WORKS //
Tell us the goal, the audience and what you've got so far.
We agree the shots, the deliverables and the timeline before any work starts.
The making, with progress you can see along the way.
You give notes. We tighten it until it's right.
Final files in the formats and sizes we agreed.
( 05 ) QUESTIONS //
Yes. Animals, monsters and cartoon characters each need their own approach. Our owl rig in Maya is one example.
We can. See 3D Animation for character and object animation.
( 07 ) START A PROJECT //