( B ) 3D RETOPOLOGY & MODEL CLEANUP //

Retopology and cleanup: better models, lighter files.

Heavy, messy models slow down games, renders and whole teams. We take what you have and clean it up: better topology, tidy UVs, lighter polygon counts and textures that still look sharp.

( 01 ) WHAT YOU GET //

Everything in the box.

01

AI and scan cleanup

AI-generated and scanned models made usable in a real project.

02

Retopology

Heavy or scanned meshes rebuilt with clean, light topology.

03

UV unwrapping

Organised UVs that texture cleanly.

04

Texture and material work

Materials that look right in your renderer or engine.

05

Polycount reduction

Lighter versions and levels of detail where needed.

( 02 ) THE WORK //

See it in action.

( 03 ) WHAT TO SEND US //

Start strong.

The more of this you can share up front, the faster we can plan it properly.

  1. 01The models you want fixed
  2. 02Target engine or renderer
  3. 03Polygon and texture budgets
  4. 04How the asset will be used (close-up, background, mobile)

( 04 ) HOW IT WORKS //

Five steps. No guesswork.

  1. 01

    Brief

    Tell us the goal, the audience and what you've got so far.

  2. 02

    Plan

    We agree the shots, the deliverables and the timeline before any work starts.

  3. 03

    Create

    The making, with progress you can see along the way.

  4. 04

    Review

    You give notes. We tighten it until it's right.

  5. 05

    Deliver

    Final files in the formats and sizes we agreed.

( 05 ) QUESTIONS //

Good to know.

Can you fix AI-generated or scanned models?

Often, yes. Those meshes are usually heavy and messy, which is exactly what retopology and UV work fix. Send one and we'll tell you what's possible.

Will it look worse after optimization?

The goal is that you can't tell at the distance it's seen from. We agree the budgets with you first.

( 07 ) START A PROJECT //

Got an idea? Let's put it on screen.