AI and scan cleanup
AI-generated and scanned models made usable in a real project.
( B ) 3D RETOPOLOGY & MODEL CLEANUP //
Heavy, messy models slow down games, renders and whole teams. We take what you have and clean it up: better topology, tidy UVs, lighter polygon counts and textures that still look sharp.
( 01 ) WHAT YOU GET //
AI-generated and scanned models made usable in a real project.
Heavy or scanned meshes rebuilt with clean, light topology.
Organised UVs that texture cleanly.
Materials that look right in your renderer or engine.
Lighter versions and levels of detail where needed.
( 02 ) THE WORK //
( 03 ) WHAT TO SEND US //
The more of this you can share up front, the faster we can plan it properly.
( 04 ) HOW IT WORKS //
Tell us the goal, the audience and what you've got so far.
We agree the shots, the deliverables and the timeline before any work starts.
The making, with progress you can see along the way.
You give notes. We tighten it until it's right.
Final files in the formats and sizes we agreed.
( 05 ) QUESTIONS //
Often, yes. Those meshes are usually heavy and messy, which is exactly what retopology and UV work fix. Send one and we'll tell you what's possible.
The goal is that you can't tell at the distance it's seen from. We agree the budgets with you first.
( 07 ) START A PROJECT //