Modeling
High or low poly, matched to your art style.
( B ) GAME-READY 3D MODELS //
A good game asset has to look right and run right. We model props, weapons, vehicles and characters to your art style, then build them to the limits your game can actually handle, so your players see detail and your frame rate stays smooth.
( 01 ) WHAT YOU GET //
High or low poly, matched to your art style.
Clean UVs and materials where they're in the scope.
Built for the engine and limits you give us.
A rotating render so you can check it from every side.
Changes handled as agreed in the brief.
( 02 ) THE WORK //
( 03 ) WHAT TO SEND US //
The more of this you can share up front, the faster we can plan it properly.
( 04 ) HOW IT WORKS //
Tell us the goal, the audience and what you've got so far.
We agree the shots, the deliverables and the timeline before any work starts.
The making, with progress you can see along the way.
You give notes. We tighten it until it's right.
Final files in the formats and sizes we agreed.
( 05 ) QUESTIONS //
We confirm formats with you at the start of every project, based on your engine and pipeline, so nothing arrives in a format you can't use.
Yes. Send screenshots of your game or existing assets and we'll model to match.
( 07 ) START A PROJECT //