Layout and blockout
The space planned for gameplay before the detail goes in.
( B ) 3D ENVIRONMENTS FOR GAMES //
Players remember places. A ruined temple, a neon alley, a forest that feels alive. We build environment pieces and full scenes that set the mood of your game and give players a reason to look around.
( 01 ) WHAT YOU GET //
The space planned for gameplay before the detail goes in.
Reusable pieces so your team can build more levels fast.
The small details that make a space feel lived in.
Light that tells players where to go and how to feel.
Built to the performance limits you set.
( 02 ) THE WORK //
( 03 ) WHAT TO SEND US //
The more of this you can share up front, the faster we can plan it properly.
( 04 ) HOW IT WORKS //
Tell us the goal, the audience and what you've got so far.
We agree the shots, the deliverables and the timeline before any work starts.
The making, with progress you can see along the way.
You give notes. We tighten it until it's right.
Final files in the formats and sizes we agreed.
( 05 ) QUESTIONS //
Either. Tell us what your team already has and we'll fill the gap, from single props to a finished scene.
We agree the workflow at the start. Some teams want files, others want work done in their project. Both are possible.
( 07 ) START A PROJECT //